A city with a second scoreline

The city becomes club territory

The streets stay real. Street Derby adds a layer of Stickers, club influence, encounters and changing territory on top of them.

Watch a place become territory

Game atmosphere visualisation · not a gameplay screen
You are here Sticker placed Tifo Loot
City map with GPS range, a route, club Hexes, a rival boundary and nearby events.
  1. 01
    Get in range

    GPS and proximity

    The map reacts to where you can genuinely play. You move through the city to reach actions instead of controlling an avatar on a fictional world map.

    Start with places in your neighbourhood. Look at the map, choose a destination and approach it if the route is safe. Seeing a marker on screen does not mean you can act on it from any distance. Discover the city step by step, on your own terms.

    • Real-world movement
    • Nearby actions
    • Safety first
  2. 02
    Change the balance

    Stickers become territory

    A Sticker marks a real place. Its surrounding Hex becomes part of the wider club picture, creating borders that can be reinforced, contested and changed.

    A Sticker is your mark at a specific place; a Hex is the six-sided tile that helps you read the territory. Look beyond a single point to neighbouring tiles and rival influence. Placement, defence and attacks create a contest over places you can return to in your next session.

    • Place
    • Defend
    • Contest
  3. 03
    Find the next event

    More than a coloured map

    Tifo, Loot, Moments and encounters give the city texture. A route can reveal a reward, a story or a club objective instead of only another map marker.

    Territory gives you one reason to explore, but not the only one. Look for Loot, discover Moments or contribute to club Tifo. Not every outing needs to be a fight over a boundary: sometimes you choose a shared objective, sometimes a quieter route through the neighbourhood.

    • Tifo
    • Loot
    • Moments and NPCs